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Dnd chimera
Dnd chimera










dnd chimera

MANGA ACCESSORIES BAGS BATH TOWELS CLOTHING COSPLAY DISHES FIGURINES KEYCHAINS MODEL KITS PATCHES PILLOWS AND CUSHIONS PINS POSTERS STATIONARY STUFFED TOYS JEWELRY BRACELETS EARRINGS MANGA NECKLACE AND EARRINGS SETS NECKLACES OTHER JEWELRY TYPES PENDANTS RINGS ROLE-PLAYING GAMES ACCESSORIES BOOKS CARDS DÉCORS DICE FIGURINES MAGAZINES OCCULTISMĬINEMA AND TELEVISION APPARELS BAGS / LUNCH BOXES BANKS BANNERS / FLAGS CLOCK / ALARM CLOCK FIGURES / STATUES JEWELRY KEYCHAINS MISCELLANEOUS POSTERS TABLEWARESĬLOTHING ACCESSORIES BUTTONS CINEMA / TV SERIES COMICS / CARTOONS DISNEY EUROPEAN COMIC BOOKS GEEK CULTURE (RPG / VIDEO GAMES) MANGA OTHER WALLETSĬOMIC BOOKS CLOTHING FIGURINES / STATUES KEYCHAINS LAMPS MISCELLANEOUS TIE-IN MERCHANDISEĭISHWARE BENTO BOTTLE OPENER BOWLS / PLATES COASTER SETS GLASSWARE MISCELLANEOUS MUGS PLACEMATSĭISNEY DOLLS ORNAMENTS TIE-IN MERCHANDISEĭRINKS AND CANDIES CANDIES CHOCOLATES ENERGY DRINKS GUMS JELLY BEANS MINTS POCKYĮUROPEAN COMIC BOOKS POSTERS AND PRINTS STATUES TIE-IN MERCHANDISEįIGURINES ACCESSORIES CABLE GUY CARTOONS CINEMA / TV SERIES COMICS / SUPERHEROES DISNEY EUROPEAN COMIC BOOKS FANTASY GOLD HISTORY HORROR JAPANESE ANIMATION KEYCHAINS MILITARY MUSIC PAPO PLAY GROUND POP! SCHLEICH VIDEO GAMES VINTAGE PUZZLES 3 DIMENSIONS ACCESSORIES LARGES PIECES RUBIK'S CUBE AND OTHERS SHAPED PUZZLES SPINNERS STANDARD WASGIJ WIRE WOODEN Playmobil 1.2.3 ACTION AUTRES AYUMA BACK TO THE FUTURE CITY ACTION CITY LIFE COUNTRY DINOS DRAGONS DUCK ON CALL EVERDREAMERZ FAIRIES FAMILY FUN KNIGHTS MAGIC NOVELMORE PIRATES PLAYMOBIL : THE MOVIE POCHETTES SURPRISES PRINCESS SAND SCOOBY-DOO! SPACE SPIRIT RIDING FREE SPORTS & ACTION WILD LIFE PAINTS AND CRAFTS DJECO HAMA KINETIC OTHERS PAINT BY NUMBERS PUTTY MINIATURE GAMES A Song of Ice and Fire BAKUGAN BATTLESTAR GALACTICA BLOOD BOWL CORE SPACE DUNGEONS & DRAGONS FALLOUT : WASTELAND WARFARE HEROXLIX LORD OF THE RINGS, THE MAGAZINES MARVEL MISCELLANEOUS PAINT SAILS OF GLORY STAR TREK STAR WARS TANKS WALKING DEAD WARHAMMER WARHAMMER 40K WARHAMMER AGE OF SIGMAR WARMACHINE / HORDES WINGS OF GLORY That way, the chimera won't be able to use its leap attack.BOARDGAMES ABSTRACT GAMES ACCESSORIES BOARD GAMES CARD GAMES CHILDREN'S GAMES COOPERATIVE GAMES DICE GAMES FAMILY GAMES LIMITED CARD GAMES MINIATURE GAMES PARTY GAMES SCIENCE PROJECTS STRATEGY GAMES THEMATIC GAMES WAR GAMESĬHESS AND CLASSIC GAMES ACCESSORIES BACKGAMMON BRIDGE CARDS CHECKERS CHESS CLUE CRIBBAGE DICE DOMINOES GO JEUX DE LOGIQUE JUGGLING MAGIC TRICKS MONOPOLY OTHER CLASSIC GAMES POKER CHIPS SCRABBLE STRATEGY GAMES TOCK TRIVIA GAMES YAHTZEEĬOLLECTIBLE CARD GAMES ACCESSORIES DIGIMON DRAGON BALL SUPER FINAL FANTASY FLESH AND BLOOD FORCE OF WILL MAGIC: THE GATHERING OTHER GAMES POKÉMON STAR WARS DESTINY WEISS SCHWARZ YU-GI-OH!ĭIE-CAST AND SCALE MODELS ACCESSOIRES METAL EARTH MODEL KITS The best strategy in that case, however paradoxical, is staying at close range. Even if you do manage to find one, you still need to bring it down. The hardest part about hunting a chimera is actually tracking one down, because chimeras are excellent hiders and only come out during the day. However, there are still some who are brave enough to face a chimera. A chimera leaps and claws at its prey, often taking less than five seconds to finish it off.

dnd chimera

If one is unlucky enough to encounter a chimera, they should run, if they values their life. Part lion, snake, and goat, it has the heads of a lion, goat and dragon and the body of a lion with a snake as its tail. The dragon’s head shoots fire out of its mouth at you dealing 1d8 fire damage.Ĭhimeras are three headed. They are also knocked back 5 ft.įire Breath. The goat head rams into the player dealing 1d6 bludgeoning and 1d6 piercing damage.

dnd chimera

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. The Chimeras tail whips out at you and bites you dealing 2d4 piercing damage and 1d4 poison damage for 1d8 rounds. If no unoccupied space is within range, the creature instead falls prone in the chimera's space. On a successful save, the creature isn't knocked prone and is pushed 5 ft out of the chimera's space into an unoccupied space of the creature's choice. This creature must succeed on a DC 17 Strength or Dexterity saving throw or be knocked prone and take 9 (1d8 + 5) slashing damage. The chimera jumps at least 15 feet as part of its movement, it can use its action to land in a space, that contains one creature. Hit: 7 (1d4 + 5) slashing damage.ĭeadly Leap. While in sunlight, the chimera has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Ĭlaw. The chimera's long jump is up to 30 feet, and its high jump is up to 15 feet, with or without a running start.












Dnd chimera